At IEEE ISMAR 2022, I presented data from James Wilmott's internship that quantified users' perceptual sensitivity to a fundamental spatiotemporal error (jitter) for world-locked objects in see-through AR.

Gizem Rufo and I spoke at Oculus Connect 6 in 2019 about how developers can leverage technques from experimental psychology and psychophysics to improve the design of AR/VR apps, experiences, and games.





This video showcases user research I conducted as part of the cross-functional development cycle for Microsoft Edge, and was featured in the keynote address at Microsoft's Web Summit 2017.


This brief summary of my PhD research and the VR technology that made it possible was highlighted on Brown University's home page.





My PhD lab was featured on the National Geographic Channel TV show Crowd Control. Host Daniel Pink walks with a simulated crowd in virtual reality, then tests whether our model's counterintuitive prediction will speed up a mock evacuation.